Start location: You start the quest at the Grand Tree. Following the events of Monkey Madness, Glough has vanished, prompting King Narnode Shareen to enlist the player’s help once more in tracking down the war criminal and uncovering his next evil plan. It involves helping Narnode Shareen once again by tracking down the missing 10th Squad. Items: 1 Gold bar, 1 Ball of wool, Monkey bones or Corpse (from Karamja monkeys, monkeys can be killed with long range attacks. The majority of the quest is set on Ape Atoll, an island inhabited by civilised but unfriendly and high-level monkeys. Monkey Madness II: The Renegade Returns is the sequel to Monkey Madness I, and is the 129th quest on Old School RuneScape. Talk to King Narnode Shareen. He gives you a Royal Gnome Seal. Other: Prayer level 43 highly recommended, Able to Defeat a Level 100 Demon. Monkey Madness is a quest in the Gnome quest series and the sequel to The Grand Tree.
NPCs: Awowogei, Daero, Elder Guard, G.L.O. Take the gnome glider (top floor) to Gandius and head north to the shipyard. Daero is located on the first floor (second floor for USA) of the Grand Tree at the bar towards the south-east. You are to investigate the disappearance of the 10th squad. Caranock. He tells you that the 10th squad never reached the shipyard and that the squad might have been blown away by the wind to the south. Attempt to open the gate and show the gnome seal to the shipyard worker, head to the house to the south and talk to the gnome in the house, G.L.O. Daero blindfolds you and brings you to an underground chamber. Head south to a reinitializing panel and solve the sliding puzzle. Report back to the king and the king will give you orders to be taken to the new Tree Guardian, Daero.
The answer (shown above) is also found in the crate beside the panel. Speak to the gnome there (Lumdo) and request that he bring you to Ape Atoll. Quest journal changes: ‘I have found that the 10th Squad were indeed blown off course and never reached the shipyard. The gnome will refuse so speak to the Wing Commander and he will order the gnome to bring you to Ape Atoll. This puzzle can be solved the same way Treasure Trail puzzles are solved. You land on an island and find the crashed gliders of the 10th squad. On the other hand, if you really can’t solve the puzzle you can pay Glough 200,000 gp to solve it so that you only need to move the final piece (find him at his treehouse south-east of the Grand Tree ramp entrance). If you have to leave, or if you die later in the quest, you can return to the hangar by speaking to Daero in the bar where you met him.
Warning: Be aware that as a human on Ape Atoll everything will attack you and most things are poisonous. You will be shot down by the archers and jailed. You must stay out of the line-of-sight of the Monkey archers all through the town. Head north-west and go northwards. Carefully watch the guard’s route and pick-lock the cell door when the guard heads east past your cell to change shifts. Move east and run south and then east past the temple (big building to the north-east with an altar – you cannot run around the north edge). When you reach the island you will be near the boat at the south-east corner. When the guards change shifts, dash out of the jail and head north to the tall grass. In the jail, stand back from the cell door – the guards hit 100-200 damage if they can reach you, even if you are still in your cell! Stay in the tall grass as much as possible to avoid recapture.
You should find yourself south-east of the temple and north of the sergeant of the 10th squad, Garkor. Be sure to turn on ‘run’, click only straight line unblocked paths until you pass the gorillas on your way west, and try to move to grass spots for cover. If you go near it you will get jailed again. Go in through the back door (south side). Do NOT step in the centre area (a different colour floor) and AVOID THE TRAP DOOR! Head west to the house with the trapdoor in the middle. This next part is tricky as there is some open space to cross where the archers might spot you, sending you to jail again. Talk to Garkor and he will ask you to go and see the mage of the squad. Also, the large gorillas guarding this building cannot be walked through, so your character will delay too long if you click past them. Stick to the walls of the house and search the crates inside.